

However, those who enjoy this sort of breakdown will find something interesting to take home with them. There was a lot of technical talk during the interview.

This includes environmental changes and even how buildings absorb this light from the outside and scatter it into the building through windows. It allows the team to finely tune how the game’s global lighting affects the world around it. Luminous Productions initially implemented this system into the game right from the start. Matsuda says shadows are now also softer and will somewhat replicate the lighting solutions we see in the real world.įorspoken is also using an overhauled Global Illumination system. He says ray-tracing has allowed the team to generate shadows that are crisper, cleaner and of a higher quality compared to shadows created using shadow maps in the past. Keiji Matsuda went on to chat about the other visual features in Forspoken. READ MORE Warhammer Skulls 2022 Plays Host to 12 Game Reveals and Updates Forspoken is one of the first games to be developed using the Direct Storage tech.
Will forspoken be on pc Pc#
The tech aims to deliver almost instantaneous loading times and will bring PC loading in video games on par, if not faster than PS5 and Xbox Series X/S. We already know that Forspoken will make use of Microsoft’s new Direct Storage tech on PC. In an interview with Luminous Productions, Lead Graphics Programmer Keiji Matsuda chatted about the game’s more advanced visual features which aim to usher in a new experience for players running on PS5 and especially high-end PCs. Forspoken might have been delayed to October but the game aims to deliver some of the first new PC tech on the market.
